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Silly customs glitched our release timing going on 9 days now! ugh! We’ve been using the extra days to polish up the arduino-port. The principle hiccups have been portability on mac/linux/windows. We usually play in linux, so thats the trivial build. However, Maple depends on dfu-util (from openMoko) and arm-eabi-gcc (codesourcery) and getting these to play nice on the other platforms has been headache. Fear not, all will be righted in the coming days. Were sorry for the delay, the second we’ve got a base application for you to play with were going to open it up to the open source community to hack on. For now, its just a smash-up of arduino and our stm32 build environment, but we hope that together we can make it oh so much more!

Obligatory Screenshot:screenshot1


This entry was posted by poslathian on Monday, November 9th, 2009 at 3:27 am. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response.

6 Responses


  1. Written by Larry Pfeffer
    on November 9, 2009 at 11:55 am
    Reply · Permalink

    Thanks for posting the screenshot; it’s good to see something about the state of your software!
    FYI, I’ve also browsed the source code you have up, at: http://code.google.com/p/leaflabs
    though I haven’t tried downloading or building it.

    Looking forward to working w/Maple,

    Larry

  2. Written by Yann
    on November 9, 2009 at 3:32 pm
    Reply · Permalink

    Looks good, nice to see the IDE in action, and the STM32 DFU mode. From the looks of XMonad/Stump, I’m assuming the DFU mode also works in Linux :-)

  3. Written by RobotGrrl
    on November 9, 2009 at 6:10 pm
    Reply · Permalink

    Loving the green colour!

  4. Written by Sayan
    on November 13, 2009 at 5:18 pm
    Reply · Permalink

    Will I see this alive & kicking in my lifetime- you folks are killing us with the wait / anticipation !!

  5. Written by abcd
    on November 30, 2009 at 4:00 pm
    Reply · Permalink

    Just a question, will this arduino clone allow to write C++ (not only C) code just like the original arduino?

    • Written by poslathian
      on December 3, 2009 at 6:09 pm
      Reply · Permalink

      YES! The difference in complexity of a C build environment be and C++ environment is surprisingly big. However a big thanks goes to Lanchon, who released an open source set of linker scripts and libc that we were able to adapt into this project. The addition of C++ was strictly to maintain compatibility with Arduino. C-only and C++ Make based build environments (used without Arduino IDE) are available in leaflabs.googlecode.com

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